![]() ![]() Keep in mind though, the Bounty Hunter's "Come Hither" skill, which is a skill that can pull an enemy from the back lines to the front, is somewhat bugged. The skills I mentioned are ones that I typically use alot in party compositions, but the other skills they have are pretty good, too. But these bleeding skills (aside from the first Houndmaster skill I mentioned) are useless in the Ruins and somewhat useless in the Cove. The Bounty Hunter can use "Hook and Slice" to swing his hook at an enemy and give them a pretty good bleed effect. The latter skill deals small damage, but can potentially give all four enemies a bleeding effect. The Houndmaster has two skills that do that, the one that deals nearly double damage on marked enemies, and the other that attacks all four enemies at once. The Bounty Hunter has a skill that increases his damage by a fair amount against stunned enemies, and can reach the 3rd enemy position. The Houndmaster has a guarding skill that adds a good amount of dodge for himself (making it VERY useful). They both have strong stun skills (well, the Bounty Hunter has two different strong stuns, and are slightly different from each other one deals slight damage and can knock an enemy back while stunning them, and the other can stun any enemy in any position). I think those are the only two classes that reduce enemy's protection instead of dodge when marking them. They both can actually MARK enemies, too. They both have a skill that nearly doubles their damage against marked enemies. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |